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ABOUT Days Gone



Boozer's health continues to decline and Deacon takes him to the Lost Lake camp, which is led by "Iron" Mike Wilcox (Eric Allan Kramer) and Raymond "Skizzo" Sarkozi (Jason Spisak). As a doctor amputates Boozer's gangrenous arm, O'Brian contacts Deacon and offers to help him find Sarah if Deacon aids in NERO's ongoing research project. Skizzo is distrustful of the Rippers' uneasy alliance with Lost Lake; he makes his own deal and turns Deacon over to the cult. Deacon learns the Rippers' leader "Carlos" is actually Jessie Williamson (Scott Whyte), an enemy from his motorcycle-club days. Deacon escapes from the Rippers' camp and returns to Lost Lake where it is under attack by the Rippers. Deacon exposes Skizzo to Iron Mike, and Iron Mike talks down Jesse, ending the attack. Skizzo is arrested. With Boozer's help Deacon uses explosives to destroy the dam above the Rippers' camp, flooding the compound and drowning most of the Rippers while Deacon kills Jessie in single combat. After Deacon returns, Iron Mike reveals he released Skizzo to spare his life.




ABOUT Days Gone



Deacon, Sarah, Boozer and their friends settle at Lost Lake. O'Brian contacts Deacon and reveals that NERO always knew about the virus's mutagenic effects, and that he himself is a mutated Freaker. He warns Deacon that NERO is coming and that nothing will stop them.


Days Gone was the best-selling physical game in the United Kingdom in the week of release.[68] It went on to be the best-selling software release in all the format sales charts for three consecutive weeks.[69][70] In Japan, Days Gone outsold two other PlayStation 4-exclusive games at launch, God of War and Horizon Zero Dawn.[71] Days Gone exceeded the lifetime Japanese sales of God of War and The Last Guardian, another exclusive PlayStation 4 game.[72] In the first three days after its launch, Days Gone sold approximately 114,319 physical units.[73]


PlayStation strives to create experiences that fit the needs of players of all abilities. Find out more about accessibility features included in this game, and other titles from PlayStation Studios.


From the moment I first heard about Days Gone, I wondered about its reason for existing. With so many open-world titles and games that use post-apocalyptic setting featuring zombies and/or other types of deformed creatures, why make another one? Maybe someone at Sony was looking at Horizon Zero Dawn, first announced around the time that work on Days Gone officially began, and said right girls, you've had your metaphorical glass of 'secco with this one, let's make a post-apocalyptic game for real men. Maybe someone looked at all these other existing titles and thought why not make another - people keep buying them, they'll buy this one, too. But there are only so many times that works. In Days Gone, you can see why.


Days Gone starts with a familiar scene. We meet Deacon St. John and his wife Sarah in Seattle, the streets filled with panicked people and overturned vehicles. You don't yet see what everyone is running from, but of course you know - this is a zombie game, get with the programme. Accompanying the two is Deacon's best friend Boozer. He seems to exist for one reason only - to justify why Deacon would leave his wife after she's gravely wounded in an act of violence so senseless it literally doesn't make sense. I've watched it over several times, not least because the game makes you reminisce about it more than once, and the big moment that defines nearly the story just doesn't add up.


This is all standard stuff, so let's address the big, roaring elephant in the room. I'm of course talking about the bike. The bike is what's meant to set Days Gone apart from other open-world games since it's your only means of transport and your way of life. Biker's gon' bike. It's frankly a major source of tedium, and if Deacon didn't love it so much I would've abandoned it in the first lake I drove it into.


Everything I've talked about here, the chases, sneaking, camps, nests, is side mission stuff that appears in the main mission in exactly the same way, in several instances even in the same environments because the map isn't as big as it looks. Any game I can name you that shares similarities with Days Gone - Far Cry, The Last of Us, Horizon Zero Dawn, Shadows of Mordor, Shadow of the Tomb Raider - has managed to adapt familiar mechanics in their main missions to introduce some variety. Not so Days Gone, where you will be doing the exact same thing, in the exact same way, for hours on end. It's likely that at one point you will have to pick up a side mission just to grind, too, because resources you can pick up in the world will get tight at some point, making you dependant on currency. What's more, you'll only be able to buy certain things such as bandages once you raise a camp's trust level, which you do by - all together now - completing side missions. This can of course be perfectly enjoyable, I've played many a game this way, never bothering with the main story, just clearing out camps and such for a bit each evening, but if you want to continue on with the main story and the game forces your hand in this way it just gets very frustrating, very quickly.


Rippers meanwhile look and behave like the War Boys from Mad Max, which should be enough of a reason to kill them, and it's also the only reason you're getting, so chop chop. This isn't a point of criticism I only level at Days Gone, by the way, I'd always enjoy more of a reason for virtual mass killing than "they bad", but Days Gone in particular is so shadowy about its motivations that Deacon froth up in a rage at seeing Rippers before you even find out who they are.


Deacon tracks the local shadowy pharmaceutical corp, which Sarah used to work for, to find out what happened to her. When he witnesses Nero experimenting with freakers, he seizes a chance to continue the investigation. That in itself is ok as far as plots go, it's just that in order to stretch that across a game you're regularly sidetracked by stuff no one cares about. You're chasing a lead, but before you do that you first have to go back to a camp to do a fetch quest.


Then there's the fact that there's not that many people to talk to who don't actively want to kill Deacon. Boozer has fulfilled his role in the exposition, so Deacon gets his own personal young woman to protect named Lisa, who is modelled like a short 20-year old but talks like a 6-year old who got hit in the head. The reason Deacon cares about her? She allegedly looks like Sarah's sister, which is never addressed in-game, just stuffed into a mission description. After you've temporarily dropped Lisa off somewhere, there is an entire story mission which you drive from one end of the map to the other only to witness this legendary exchange:


Having such an attitude speaks volumes about how he was to work with. This guy ( and Jeff Ross as well) are salty about the failure of their game even 3 years later. Thank you Sony for getting rid of these two. Maybe focus on making a better game first rather than throwing your own colleagues under the bus like this.


He didn't say anything wrong as everything he said was things that came out of the mouths of reviewers. There were reviewers complaining about it being another "gruff white male" and complaining on Twitter about the wedding scene and the scene of him looking at his wife's butt. There were absolutely cases of reviewers not finishing the game too. Not sure why people are mad at the guy for speaking the truth.


Still, there's a ton load of games I believe deserve more recognition, and ton of praised games which are all hot air and not a lot else. Its the nature of the business, and carping on about it like this does nobody any favours.


Days gone was good but if i remember right it came after alot of top quality sony titles so the okay reviews stood out more. Plus it did release buggy at the time when people were really getting fed up of the release now, patch later mentality


@WallyWest "Woke" is one of those terms that has just lost all meaning. Nowadays anybody who uses it is just applying that word to anything that they don't like regardless of content. That and they say "woke" to anything that has women in the lead, minorities, or lgbt themes. Because apparently the mere existence of those is political.


If you don't agree with that someone says on social media it's usually best to not give it more exposure and just leave it there ? Personally I don't agree with the guy but I also don't agree with creating an internet pile-on against an individual and getting even more people worked up about an opinionated tweet. This comments section is already showing what happens with this kinda stuff ? whattamess


Days gone is a amazing game.its one of my favorite ps4 games ever.the gameplay is fun.and the graphics is wonderful.the story is really good.i play days gone on my ps4 pro and i didn't not have no issues.days gone is a fun game.days gone is going to down in several years as a underrated classic.word up son


As for reviews, I haven't read any to confirm or deny what this guy is saying, but regardless of political leaning a lot of stupid crap is often complained about and blown out of proportion by critics. So I wouldn't be surprised if there was some truth to the claims. Never a good look to use the word "woke", though.


I do agree with him in the sense that I remember a lot of people ragging on Deacon as a character based solely on the fact he was a white biker dude. And I never understood that; he was telling a story about some guys who were remnants of white biker gangs in a post zombie apocalypse. The character had to be a white gruff dude. The story demanded it.


@The_Moose your comment makes absolutely no sense because the article is about a man child generalising and insulting(calling them woke) a group of people based on their opinions(the opinion of not liking their game). 041b061a72


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